Why have a d20 backbone to a videogame?
The first reason is that it is a good way for us to get our feet wet. We’re a bit new at this, so a simple backbone will let us iterate and debug quickly. Quite frankly, as far as game design goes d20 allows us to apply the Keep It Simple, Stupid mantra. It is also a proven concept. The concept behind d20 has been the most popular tabletop mechanic since Wizards of the Coast brought D&D back from the grave after buying out TSR. D&D 3 to 3.5 dominated the market until Paizo released Pathfinder, also built off of the d20 System Reference Document.
The third reason is that the Open Game License lets us both use and modify the rules released under the D20 and D20 Modern System Reference Documents. In addition, with as much swag as was made based off of d20 by third parties, there’s a whole library of books we can rummage through for cool swag - so long as we give proper credit and file off anything considered brand identity.
Oh, and as far as we know, nothing quite like this has ever been done before. So there is that.
Lightblade Studios is proud to present our web publishing branch Second Pulsar! We've got great stuff in store, with our announcement of Charybdis, our first videogame that is in development along side it's tabletop backbone d20 based rule set, D20 Foundation. We've got lots of swag that we're getting sorted and cleaned up to put on Second Pulsar, so keep an eye out on us!
Over a hundred years ago when the orcs underwent an industrial revolution, the elves found their influence waning. In a desperate attempt to stem the tide of progress, the elves pitted their magic against orc firearms in the War of Brass. The long, bloody conflict finally ended with the orcs victorious. A hundred years later, the elves have returned. Having forsaken their gods and turned to powers both scientific and eldrich, a new war rages. At the conflict’s heart lies the occupied metropolis of Charybdis, and it is here where you must gather allies and strike deep into the heart of the elfin army.
Charydis is a single player d20 based videogame in the role playing game genre. The game will be built in the Unity engine, released on Steam for PC, Mac, & Linux, and feature d20 tactical combat and free roaming out-of-combat on the same map. Tropes will be turned upside down. Swords, guns, and sorcery will abound.
We'll be spending the next several months adding more information, artwork, and insights into game design, so stay tuned!
We're gamers. We love D&D, we love Pathfinder (which spawned from D&D 3.5). Many of us started out playing in the d20 (D&D 3rd edition, d20 Modern, and the obscene number of 3rd party splats) era, which allowed us to mix and match epic fantasy, modern, and future settings into interesting things. Yet both Paizo (creators of Pathfinder) nor Wizards of the Coast (owners of D&D) have chosen to focus on Epic Fantasy. We understand - after all, that is what the bulk of the tabletop roleplaying game market wants.
So what our gaming groups have been running for games are ad-hoc mergers of older d20 Modern/Future material and Paizo's Pathfinder. But after a few years it has worn a bit thin, so we've decided to take advantage of the Open Game License to not only revamp much of what we play into something a bit more coherent, but also go over a few other sticking points. We are also pretty sure that we're not the only ones out there that miss the ability to have mix-and-match magic, eras, and technology into all sorts of crazy things. Fortunately the internet makes it easy to publish and update something like this.